P+ - King Dedede - Subaction - SpecialLwMax
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
Stats
IASA: |
None |
Hitboxes active: |
9-33 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x20b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
30 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
15 |
12 |
|
0 |
1 |
30 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
15 |
12 |
|
0 |
2 |
30 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
15 |
12 |
|
0 |
3 |
30 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
15 |
12 |
|
Frames:14-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
5 |
5 |
|
0 |
1 |
7 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
5 |
5 |
|
0 |
2 |
7 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
5 |
5 |
|
0 |
3 |
7 |
40 |
75 |
35 |
Flame |
Thwomp |
false |
5 |
5 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 0, set_id: 0, damage: Constant(30.0), trajectory: 35, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 10.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(30.0), trajectory: 35, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 2, set_id: 0, damage: Constant(30.0), trajectory: 35, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(30.0), trajectory: 35, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 7 }
- AsyncWait(33.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AddVelocity { x_vel: Constant(2.6), y_vel: Constant(0.5) }
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectTransient(984)
- SyncWait(45.0)
- SoundEffect1(999)
- SyncWait(12.0)
- SoundEffect1(997)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- Rumble { unk1: 15, unk2: 0 }
- AsyncWait(3.0)
- ScreenShake { magnitude: 1 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(62.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }